Sep 13, 2007, 10:25 PM // 22:25
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#1
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Academy Page
Join Date: Jun 2005
Guild: Legendary Drunks [LEET]
Profession: R/
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Idea: Luxon/Kurzick Faction
Just thought it would be good if Anet increased the cap of luxon/kurz faction as the skill progesses, say maybe you can hold an extra 2k faction for each allegiance rank. Any thoughts?
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Sep 13, 2007, 10:33 PM // 22:33
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#2
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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Been hoping that this would be done for some time now. Can't see any reason against it.
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Sep 13, 2007, 11:13 PM // 23:13
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#3
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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/signed
If it happens with Balth Faction, why not for Kurzick/Luxon Faction as well?!?!
Been praying for this for sometime now
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Sep 13, 2007, 11:15 PM // 23:15
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#4
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Lion's Arch Merchant
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/signed
Balth faction has it!
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Sep 14, 2007, 03:42 PM // 15:42
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#5
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Lion's Arch Merchant
Join Date: Sep 2006
Location: NYC
Guild: Governors Of Destruction [GOD]
Profession: E/
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/signed... would be nice...
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Sep 14, 2007, 04:14 PM // 16:14
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#6
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Ascalonian Squire
Join Date: Sep 2006
Profession: W/
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/signed
sounds nice
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Sep 14, 2007, 06:36 PM // 18:36
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#7
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Easy to implement.
Should be there.
/signed.
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Sep 14, 2007, 06:39 PM // 18:39
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#8
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Can't see why not.
/signed
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Sep 15, 2007, 03:54 PM // 15:54
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#9
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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gotta say /signed x100
would b nice to have just so you could gain that extra bit of faction before you have to transfer it ^^
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Sep 15, 2007, 05:50 PM // 17:50
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#10
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Wilds Pathfinder
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I thought thats how it was originally :> I sure I saw some update about it, oh well it would be nice.
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Sep 15, 2007, 05:52 PM // 17:52
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No. Why? A guild recently crated or with brand new mambers as the same right to get faction as others.
With this, members with higher caps would be able to save faction and use them up all at once.
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Sep 15, 2007, 05:57 PM // 17:57
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#12
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Three Feet Below Sea [LevL]
Profession: D/Mo
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and what is the downside to others? not waiting 5 extra minutes for someone to go transfer faction they earned anyway? your arguement makes 0 sense
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Sep 15, 2007, 06:13 PM // 18:13
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#13
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Frost Gate Guardian
Join Date: May 2007
Guild: [GoD]
Profession: R/
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/signed,
makes ABing a bit more rewarding which is very necessary imo. I never AB cause it's so unrewarding.
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